What is Control?

Control is an integral part of our everyday lives. Applications include using devices such as televisions, recorders, washing machines etc.

Classroom applications entail the involvement of pupils in controlling devices such as independent robotic toys and computer controlled devices. The latter involves a control box attached to a computer, where pupils use programming applications to control lights, buzzers or motors.

More advanced applications of Control include the use of a variety of sensors. Control can be used to support literacy, numeracy, design and technology projects and science-based topics, where pupils can test hypotheses by asking questions of the nature: "What would happen if…?"

Examples of using Control:

  • older pupils should be using equipment such as a control box connected to a computer system. Tasks could include using a simple programming application to control lights, buzzers and motors within given situations
  • tasks could become more intricate, where pupils formulate a direct sequence of commands that control lights within a house or a set of traffic lights
  • tasks can be provided for more able pupils that involve a wide range of commands that include input commands. Tasks of this nature could include moving a buggy a certain distance as a direct result of pressing a switch

Classroom Strategies for Control