Project Software
Software: Sammy's Science House
Introduce Young Pupils to the Wonders of Science
Sammy's Science House introduces and builds early science and thinking skills while engaging young children with five different activities. Pupils sort names of plants, animals, and minerals at the Sorting Station, construct toys and machines in the Workshop, learn about animal habitats at Acorn Pond, and manipulate weather variables with the Weather Machine.
Sammy also offers interactive, creative activities such as Make-A-Movie, where students arrange pictures in sequence to understand how multiple parts create a whole.
- Targets early learning science skills
- Immediate and positive feedback enhances learning, rewards persistence, and guides pupils to success
- Explore & Discover and Question & Answer modes provide opportunities for independent and structured learning
- Spoken and graphical instructions allow pre-readers and early readers to explore the program independently.
Learning Opportunities
- Discriminate attributes
- Construct objects
- Follow patterns
- Manipulate weather variables
- Investigate animal habitats
- Observe seasonal changes
- Explore classifications
- Name plants, animals, rocks and fungi
- Build logical sequences
Discover the Wonders of Nature |
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Make Your Own Weather |
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Play with the Order of Things |
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Construct in the Workshop |
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Drop in at the Sorting Station |