What
are Robotic Toys?
Robotic
toys are battery operated devices (usually re-chargeable) that
work independently of a computer. There are different robotic
toys on the market but they all do essentially the same things.
They are programmed with LOGO-like commands that are simple enough
for even the youngest children to use successfully. Pupils press
buttons on a keypad or control panel either on a handset or directly
on the robotic toy to enter the commands. Robotic toys move forward
and back, turn left and right, wait and make sounds. To enter
an instruction the pupils have to either count and press the keys
a certain number of times, or press an instruction key followed
by a number key. This tells the robot how far to move, how much
to turn, how long to wait and what sound (if any) to make.
The
teacher and pupils can decide how the robotic toy should look,
as covers can be made to turn the robot into a character or vehicle
that supports the current theme or topic. For example, an animal,
an insect, a storybook character, a vehicle such as a bus, a taxi,
or a delivery van etc.
A
robotic toy is a device with which pupils may not only explore
aspects of robotics, but also support a wide range of activities
that stimulate imaginative play, language development, co-operative
work, mathematical development, physical development and exploration
and knowledge of the world in which they live.
It
is worth pointing out that robotic toys are particularly useful
to support mathematical themes/topics where the notion of number,
direction and shape are explored. A number line is an excellent
teaching aid when children are learning to count, recognise numbers,
add, subtract etc. A robotic toy can be used as part of this process
to reinforce - eg. 2 + 2 = 4 etc. Pupils will have opportunities
for problem solving as they try to send the robotic toy to the
red circle, the corner shop or the large teddy bear etc.
Literacy
skills developed could involve the organisation of thoughts through
sending the robotic toy to a simple sequence of pictures, models
etc. to re-tell a story. The key pad commands will need to be
entered in the correct sequence to control the robotic toys movements,
whether it be a single step at a time or by entering a simple
sequence of commands together. Language development is encouraged
through pupils working together to send the robotic toy on a journey,
or talking to the teacher/other pupils about what they did. Pupils
can be encouraged to respond to questions of the nature: "What
would happen if…?"
Examples
of using Robotic Toys:
Pupils
enter direct commands to:
- send
the robotic toy on a random journey to familiarise themselves
with using the keypad
- send
the robotic toy to a friend, through trial and error they could
talk about needing a bigger or smaller number and begin to predict
distance
- send
the robotic toy on a planned journey - eg. to the large yellow
teddy bear or the small blue teddy bear etc.
- use
a number line to explore number bonds to ten, or 'counting on'
and 'counting back' to aid addition and subtraction skills
- send
a dressed robotic toy to re-tell a story - eg. dressed as a
wolf the robotic toy could visit the houses of the three little
pigs in the correct sequence
- draw
lines and shapes on a large sheet of paper
- work
out a sequence of instructions, in order to record in pictorial
format the journey - eg. to the red circle, the blue square
or the yellow triangle etc.
- knock
down skittles to identify - eg. colours, shapes or add up the
numbers on the fallen skittles etc.
- avoid
obstacles placed in the path of the robotic toy
Classroom
Strategies for Robotic Toys
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