What
is Control?
Control
is an integral part of our everyday lives. Applications include
using devices such as televisions, recorders, washing machines
etc.
Classroom
applications entail the involvement of pupils in controlling devices
such as independent robotic toys and computer controlled devices.
The latter involves a control box attached to a computer, where
pupils use programming applications to control lights, buzzers
or motors.
More
advanced applications of Control include the use of a variety
of sensors. Control can be used to support literacy, numeracy,
design and technology projects and science-based topics, where
pupils can test hypotheses by asking questions of the nature:
"What would happen if…?"
Examples
of using Control:
-
older pupils should be using equipment such as a control box
connected to a computer system. Tasks could include using a
simple programming application to control lights, buzzers and
motors within given situations
- tasks
could become more intricate, where pupils formulate a direct
sequence of commands that control lights within a house or a
set of traffic lights
- tasks
can be provided for more able pupils that involve a wide range
of commands that include input commands. Tasks of this nature
could include moving a buggy a certain distance as a direct
result of pressing a switch
Classroom
Strategies for Control
|