Classroom
Strategies for Adventures and Simulations
The
aim of using an adventure or simulation is to provide pupils with
the understanding and experience of using and applying modelling
skills, where they are encouraged to make decisions and predict
outcomes.
Pupils
should become fully aware of the rules governing an adventure
or simulation and realise the parameters of the program being
used. They must also be aware of the differences between an adventure
and a simulation. The adventure or simulation being used should
always support current themes or topics.
Examples
of using an Adventure or Simulation:
-
using a simple adventure consisting of a number of puzzles which
must be solved in order to progress through the adventure
- using
more demanding adventures with older or more able pupils, where
the rules are more complex entailing a variety of different
outcomes and a greater level of decision making
- using
simple simulations that refelect real life situations
- using
simulations that allow locations to be visited and outcomes
predicted
- using
a complex adventure with a simulation embedded within the adventure
The
teacher needs to think very carefully about the reasons for using
an adventure or simulation. The adventure or simulation should
enhance topics or themes being pursued. The selection of an adventure
or simulation must be appropriate to the age and ability of the
pupil. Teachers should always assess an adventure or simulation
program prior to using it with pupils.
Screens
or images from the adventure or simulation can be extracted and
saved for the teacher and pupils to use as resources that support
current themes or topics. This will depend on the ages, abilities
and previous experiences of the pupils. Many adventures and simulations
allow positions to be saved. Pupils should be encouraged to use
this facility.
Adventures
and simulations can be introduced to pupils in a variety of ways.
This demonstration can be to:
-
the whole class, which would save on teaching time, or
- a
group of pupils who could then become pupil tutors
Pupils
should fully understand what the adventure or simulation entails.
They must be clear as to the objectives and overall aim of using
an adventure or simulation.
Teachers
should prepare differentiated, focused work sheets relating to
the program. Recording sheets should also be prepared allowing
pupils to note experiences. Pupils can use a word processor to
write about their experiences. Printed work can either be used
for display or placed in a pupil workbook/file.
Tasks
should be developed which are specific to the adventure or simulation
being used. This will offer support to pupils in the early stages
when using the adventure or simulation, and lead to increasingly
challenging tasks for more able pupils as they develop familiarity
with the program.
At
all times, teachers must be vigilant and consider all safety aspects
when pupils are working at the computer. It is important to ensure
that:
-
there are no trailing cables, either on the work surface or
on the floor beneath the computer trolley
- pupils
are comfortably seated at the computer - ie. the chairs are
neither too low nor too high
Assessment
of pupils' work should be in line with the school policy. When
assessing collaborative work it is accepted that assessment can
be carried out through:
-
questioning the pupils
- a
print out of pupil work
- saving
pupil's files to disc
- discussing
outcomes with pupils - this should identify individual children's
contributions to the activity
SEN and
ICT
Teachers
should be able to recognise the specific contribution that ICT
can make to teaching pupils with special learning needs. Supporting
children in mainstream classrooms is based upon the need to provide
access to the curriculum in a manner appropriate to the pupil's
needs and being able to identify where ICT can provide subject
specific support.
The
code of practice is a guide for schools LEAs about the practical
help they can give to pupils with special educational needs. It
recommends that schools identify children's needs and take action
to meet those needs as early as possible.
A
child has a special educational need if he has a learning difficulty
which calls for special educational provision to be made for him
or her. A child has a learning difficulty if he or she:
- has
a significantly greater difficulty in learning than the majority
of children of the same age
- has
a disability which either prevents or hinders the child from
making use of educational facilities of a kind provided for
children of the same age in schools within the area of the LEA
- is
under five and falls within the definition of the two points
above or would do if special educational provision was not made
for the child
A
child must not be regarded as having a learning difficulty solely
because the language of the home is different from the language
in which he or she will be taught.
Using
ICT effectively:
-
be aware of the range of needs of the pupils you work with
- be
aware of targets that any child with Individual Education Plans
(IEPs) have
- differentiate
ICT teaching to take account of these needs and targets
- monitor
any progress made
- ensure
that you are aware of the way that ICT can support and enrich
pupil's learning
- know
how ICT supports the school SEN policy
- check
the existing software and peripherals that could be used during
the support of the pupil
- work
with subject co-ordinators to ensure that individual schemes
of work have differentiated ICT activities within
- work
with class teachers during the 'planning sessions' to ensure
that ICT supports the IEPs
For pupils with learning difficulties, ICT can be a focus for
language development activities. It can make writing more accessible,
and enable and encourage children to practice skills. Using ICT
offers a medium for differentiated activities and can make information
more accessible.
Children with emotional and behavioral difficulties can find ICT
motivating because it is not threatening or judgmental. It can
offer a medium for differentiated activities that are more manageable
and provide more satisfying outcomes.
Children
with visual impairment may need help to make the most of their
vision when using ICT. You should consider the position of the
pupil in relation to the screen. Clarity of display is essential,
as is the use of large fonts and possibly adjusting the colours.
Where possible, use speech facility to provide speech feedback.
Children
with hearing impairment where language is a major problem can
benefit from the use of ICT. Where ICT is used for language activities
symbol or picture enhanced text can bring meaning to text. Graphics
can stimulate writing while access to whole words can help children
to organise thoughts and aid expression.
Range
of Tasks
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