This task will enable you to work in the Modelling strand of ICT and address requirements within a number of curricular areas.

Adventures and simulations, by their very nature, can support many topics within a number of curricular areas. Adventures in particular can enhance literacy and numeracy, while a computer-based simulation can relate to a variety of individual subjects - eg. historical simulations, wildlife simulations etc.

The adventure or simulation being used must relate to and support current classroom themes or topics. It is important to realise that adventures or simulations should never be used in isolation.

Novice Task:

Decide which adventure or simulation to use.

Evaluate the adventure or simulation thoroughly:

  • is the adventure or simulation appropriate to the theme or topic?
  • is the adventure or simulation appropriate to the ages and abilities of the pupils?

Introduce the adventure or simulation to the pupils.

Ensure that pupils know how to navigate through the adventure or simulation.

Ensure that pupils are aware and fully understand the main purpose and objective of the adventure or simulation. They must be aware of what they are expected to achieve.

Prepare focused tasks and worksheets for pupils to use when using an adventure or simulation.

Prepare recording sheets for pupils to use during the adventure or simulation. Amend if necessary.

Plan effective cross-curricular activities based on the adventure or simulation.


Resources

  • adventure or simulation software
  • computer
  • printer

Teaching Strategies: Novice